High Speed Simulator - A Simulator for All Seasons Keyur Patel Keyur.C.Patel@jpl.nasa.gov NASA/JPL Abstract: This paper will discuss the evolution of the Multimission Ground Systems Office's (MGSO) High Speed Spacecraft Simulator (HSS) development at the Jet Propulsion Laboratory. This paper will examine the evolution from both a development and operations perspective. The High Speed Spacecraft Simulator (HSS) in reality is a series of simulators capable of modeling the spacecraft and its subsystems at either the bit or functional level, depending on specific mission needs. An initial delivery of the HSS was made to the Galileo (GLL) Project for the sole purpose of validating the GLL Low Gain Antenna mission's flight software resulting from the stuck High Gain Antenna last year. Due to the excellent performance of the HSS in assist'mg with the flight software validation additional opportunities were identified for its use on the GLL Project. These opportunities modeling of other on-board data systems, e.g. Command and Data subsystem, Attitude and Articulation Control subsystem. In addition to the data system siinulator and the flight software validation capabilities, GLL has replicated the HSS for the purposes of sequence validation and anomaly investigation to name a few. Because the HSS is a software emulator of the flight system, the replication costs associated with adding additional "testbeds" are not only minimal but required no additional maintenance manpower to support. The HSS provides an unparalleled set of capabilities and sophisticated tools for supporting the operational needs of a project while providing detailed visibility into the internal workings of the spacecraft. Today, JPL's MGSO organization is actively developing High Speed Spacecraft Simulators for both the Cassini and Voyager Projects. The work described in this paper has been carried out by personnel at the Jet Propulsion Laboratory, California Institute of Technology, under contract to the National Aeronautics and Space Administration.